Anonymous
6/13/2025, 2:37:46 AM
No.3781323
>>3778750
Thanks for letting me now, I'll check that one out since I am curious to see how that game ended up.
>>3778879
I think that's the thing that is scaring me off a bit from Maniac's. On one hand, it's versatility and the fact that 2k3 has some stuff I really like does attract me.
But the lack of documentation (plus the fact I am kind of a codelet) does scare me a bit. Not to mention, there is one advantage to MV, which is that I don't have to design plugins for everything, only for something I need to make something unique for, but with 2k3 Maniac's Patch, I'd probably have to design every single thing which may be more time-consuming, especially with the lack of documentation, so I do feel it puts me at a bit of a crossroads here.
Not helping matters is that I am using Linux and have no idea if Maniac's doesn't break because of that.
>>3778882
That's true, but it's less that and more the assumption that the sheer amount of time it takes to learn it means that the yield never ends up turning into a full game, only just experiments. But I am still willing to give it a shot, it's just that I don't wanna end up scrapping a project halfway and move engines through if I change my mind. Especially since every project I have in mind is kinda ambitious (even the simpler ones start out well in my mind before feature creep starts rolling in my head).
>>3779112
Thanks for this, I was really waiting for a reply like this. I'll give those a shot.
Thanks for letting me now, I'll check that one out since I am curious to see how that game ended up.
>>3778879
I think that's the thing that is scaring me off a bit from Maniac's. On one hand, it's versatility and the fact that 2k3 has some stuff I really like does attract me.
But the lack of documentation (plus the fact I am kind of a codelet) does scare me a bit. Not to mention, there is one advantage to MV, which is that I don't have to design plugins for everything, only for something I need to make something unique for, but with 2k3 Maniac's Patch, I'd probably have to design every single thing which may be more time-consuming, especially with the lack of documentation, so I do feel it puts me at a bit of a crossroads here.
Not helping matters is that I am using Linux and have no idea if Maniac's doesn't break because of that.
>>3778882
That's true, but it's less that and more the assumption that the sheer amount of time it takes to learn it means that the yield never ends up turning into a full game, only just experiments. But I am still willing to give it a shot, it's just that I don't wanna end up scrapping a project halfway and move engines through if I change my mind. Especially since every project I have in mind is kinda ambitious (even the simpler ones start out well in my mind before feature creep starts rolling in my head).
>>3779112
Thanks for this, I was really waiting for a reply like this. I'll give those a shot.