>>3866729
The genre sadly took a wrong turn way back during Diablo 2.
In D2 people kept autistically grinding endgame bosses over and over to get better gear even though there really wasnt any endgame to speak of in that game. This lead to all future ARPGs focusing on adding infinite or nigh on infinite endgame content to satisfy those people. This in turn has lead into meta spiral of maximizing efficiency and clear speed in those games. Which turns them into visual clusterfucks like your image.
D1 doesnt have any of this trash, so its a very enjoyable playthrough. The same goes for D2.

In my dream timeline the genre would have focused on creating challenging and very randomized campaigns instead of infinite endgame grind slop. But here we are.