>>2011530
Yeah a good point of thumb to defend your magic victor wonder or your beacons of unity is to build teleporters (or demon or chronically gates) nearby so you can move your armies around especially keeping the recall ruler and recall army via your throne city wizard tower upgrades so you can tp then tp again so you can reinforce. Leaving an army or two to defend each one is ideal but just being able to get that third army to reinforce is important. This can be costly so just having one army at each one and two you can tp around on demand can help. Astral can help with this through the skill point in that affinity line that heals you fully and gives you movement points or if you have a negative strong ruler the astral step spell can help too. Alternatively you can take the chaos point that reduces the hp and Manacost of forced match is helpful to run back and if you have the second season pass you can pick relentless marchers society trait to take zero damage the whole game. Remember roads and the upgraded movement/disembark from roads trait are almost 100% essential for any build to move fast. Barbaian culture (unless they changed it) has a unique culture trait the alacrity one that allows you to restore movement from cities (think they took it away from outposts but maybe not) to give you more mobility as well. Plus astral, chaos, and the general skill lines have single use armies you can summon once that can help out. Theres also spells in nature, shadow, chaos, and I think astral in certain tomes that can summon a usually tier 1 unit army to help you too if you just need more units to defend