>>2014007
Used to be that Champions were weaker at the start than Dragons but they could ramp up harder due to having full equipment slots, but now that Giants have (almost) full equipment slots in addition to better base stats it makes sense to me if Champions took more of a support role, which is already hinted at by their innate Command ability anyway.

In general I'd like it if different ruler types would lean harder into their own niche, just to make them stand out more from one another. Especially the launch types which now feel bland compared to the newer ruler types..
>Champions as a leadership/support rules.
>Wizard Kings as a spellcasting ruler.
>Dragons as combat monsters.
>Eldritch Sovereigns as a map casting ruler with their unique rituals.
>Giants as a terraforming/crafting(/economy?) ruler.
You'd still be able to specialize them by which class you choose, but I'd like to see the baseline differences get more pronounced.