Anonymous
4/14/2025, 1:08:15 PM
No.2018770
>>2018764
>There are various materials in the ocean, along with the ability to make farms and quarries in it.
No, there aren't. There are materials in shallow coastal provinces, not in the oceans. And even in those provinces you can't build outposts or cities, so aquatic cultures would be unopposed.
> If you want to add in some extra things to the ocean that make it more unique to incentivize exploring/colonizing
Like what? Giving cultures ways to colonize the ocean would make it less unique, not more. You'd just have land and blue land, instead of land and soft barriers separating it. And if you add extra stuff to the ocean to incentivize exploring/colonizing without giving normal cultures a way to do so, it would just unbalance aquatic cultures even more by giving them access to all the new stuff nobody else can get.
>There are various materials in the ocean, along with the ability to make farms and quarries in it.
No, there aren't. There are materials in shallow coastal provinces, not in the oceans. And even in those provinces you can't build outposts or cities, so aquatic cultures would be unopposed.
> If you want to add in some extra things to the ocean that make it more unique to incentivize exploring/colonizing
Like what? Giving cultures ways to colonize the ocean would make it less unique, not more. You'd just have land and blue land, instead of land and soft barriers separating it. And if you add extra stuff to the ocean to incentivize exploring/colonizing without giving normal cultures a way to do so, it would just unbalance aquatic cultures even more by giving them access to all the new stuff nobody else can get.