Anonymous
4/14/2025, 5:50:23 PM
No.2019061
>>2018980
Finally us batchads will get our revenge on the despicable foxfags (who rigged the poll)
>>2019044
It's a city builder/colony sim/production chain game, but it's made under the influence of the modern "rougelite" - the gameplay is split into short "runs" (as opposed to a big long-running city in something like Caesar), there is an overarching progression where you unlock more stuff to build, and allowing you to take on harder missions. You get a choice of biome, difficulty and random modifiers for each of your runs, and the blueprints you use to build stuff are randomized (you get a choice of 3-4 per milestone you reach) forcing you to adapt on the fly.
It's quickly become one of my favourite games of the genre, I love the look and sound of the game, and it's fun to play this game in bursts. It can be a comfy game if you just want to kick back and watch your workers to scurry around, or you can crank the prestige difficulties to gave it really break your balls.
Finally us batchads will get our revenge on the despicable foxfags (who rigged the poll)
>>2019044
It's a city builder/colony sim/production chain game, but it's made under the influence of the modern "rougelite" - the gameplay is split into short "runs" (as opposed to a big long-running city in something like Caesar), there is an overarching progression where you unlock more stuff to build, and allowing you to take on harder missions. You get a choice of biome, difficulty and random modifiers for each of your runs, and the blueprints you use to build stuff are randomized (you get a choice of 3-4 per milestone you reach) forcing you to adapt on the fly.
It's quickly become one of my favourite games of the genre, I love the look and sound of the game, and it's fun to play this game in bursts. It can be a comfy game if you just want to kick back and watch your workers to scurry around, or you can crank the prestige difficulties to gave it really break your balls.