>>2082892
Ok, let's try with this one, one bit at a time
>I never figured out how to make functional unit comps
That would be HoI3 and onward. In DH, you just make infantry. Lots of infantry. And some token motorised (not even tanks or mecha, just trucks for that sweet, sweet speed no other unit has)
>how air can be completely ignored
Depends on who you are facing and as who. Do you want to have some handy CAS and TAC for overcoming the spots you want to get to? Sure. Can you do without them? Of course, as long as you know what you are doing with land warfare.
>AI never do their air raids correctly
Correct. I don't even think AI is scripted to use them in any other way than randomly picking targets and thus range being deciding factors, so no deep raids, ever.
>What I also heard is that at this point HOI4 is better than DH if you're just looking at those two
Better in what was? Ability to overcome AI due to its inability to play the game? Ability to fucking shit up and still winning? Because I genuinely struggle with the idea of 4 being better game than DH. It sure is EASIER game. Said that, DH is like 2nd easiest of HoI games, even more so than vanilla HoI2 it is expanding on (since 2 had a bunch of truly obtuse mechanics that made it harder to get into and somehow even worse research system)