>>2085479
It's not about the AI being supercomputer level brilliant and doing epic 999IQ strategic maneuvers, it's about the core design of the game being pretty bad.
Hearts of Iron 3 was not the hardest game in the world once you learned the systems but it at least posed a reasonable level of challenge, because the core combat mechanics were better designed.
For instance ... As USSR, you can simply spam a bunch of the most basic infantry division with just a support AA and support ART piece and Germany will never take a single tile. It's just that easy.
Meanwhile you can battleplan all the way to USSR capitulation using nothing but that exact same infantry division with a bunch of CAS.
I'm sure the AI is bad and does fall over when trying to do the stupid equipment designers and making 'good' division designs, particularly for tank divisions, but the bigger issue is that HoI4 just has extremely trivial combat that the AI can't fight and org and manpower regens so fast that you can just battleplan everything.
It's such a glaring issue that has been in the game for so long I really don't understand why it hasn't been fixed.
It's not even really 'cheese' either like abusing some obscure mechanic, it's just a ridiculously trivial game. And I'm not making fun of anyone either, I want to like the game, it's just silly at some point.