Anonymous
8/3/2025, 5:23:16 PM
No.2111191
>>2110862
Besides being my personal playstyle, one benefit I could think of is achievement hunting. Look at how they design achievements, like Paradise, Feeling Lucky and some hidden achievements like exhausting a node with 1000 charges; or even those newly added like the The Weakest Link (kick 15 people) and Green Thumb (feeding the retarded bird so that it shits out a least 40 times). You need to have the economy for sustaining the staggering requirements to do those. I just found it baffling that normal playstyle is rushing orders and opening glades as fast as possible, while devs keep adding mechanics, features and achivements as encouragements that only benefits long runs. I haven't yet seen any runs doing those achievements with P20.
Besides being my personal playstyle, one benefit I could think of is achievement hunting. Look at how they design achievements, like Paradise, Feeling Lucky and some hidden achievements like exhausting a node with 1000 charges; or even those newly added like the The Weakest Link (kick 15 people) and Green Thumb (feeding the retarded bird so that it shits out a least 40 times). You need to have the economy for sustaining the staggering requirements to do those. I just found it baffling that normal playstyle is rushing orders and opening glades as fast as possible, while devs keep adding mechanics, features and achivements as encouragements that only benefits long runs. I haven't yet seen any runs doing those achievements with P20.