Anonymous
9/5/2025, 3:46:24 PM
No.2137665
>>2137613
1- A lot of luck
2- Being extremly aggressive with opening glades
3- Being extremly aggressive with opening caches
4- Being extremly aggressive with calling merchants and buying shit that will translate into reputation points.
Calling merchants will give you a lot of impatience, so less hostility from opening glades. Solving glades will often give you more blueprints to expand your production, and amber to buy shit off the merchants you call. Ideally, you start year 3 with enough resources (or acquire them over the course of the first season) to skyrocket your villagers satisfaction and get >1 reputation per minute, which should be enough to push to the end.
Oh, and ofc, pick the easiest orders to complete them asap.
It's reliant on a lot of good things aligning (easy glade events, good orders, good merchants) and a lot of ruthless optimization, but it feels fantastic when it works.
1- A lot of luck
2- Being extremly aggressive with opening glades
3- Being extremly aggressive with opening caches
4- Being extremly aggressive with calling merchants and buying shit that will translate into reputation points.
Calling merchants will give you a lot of impatience, so less hostility from opening glades. Solving glades will often give you more blueprints to expand your production, and amber to buy shit off the merchants you call. Ideally, you start year 3 with enough resources (or acquire them over the course of the first season) to skyrocket your villagers satisfaction and get >1 reputation per minute, which should be enough to push to the end.
Oh, and ofc, pick the easiest orders to complete them asap.
It's reliant on a lot of good things aligning (easy glade events, good orders, good merchants) and a lot of ruthless optimization, but it feels fantastic when it works.