Anonymous
10/29/2025, 3:20:21 PM
No.2190958
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-86-29nd-of-october-loading-screens-achievements.1865038/#post-30831083
Tinto Talks #86 - 29nd of October - Loading Screens & Achievements
Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V.
For those who don’t know me, my name is Arnau, and I am the Associate Producer at Tinto. It has been a while since my last Dev Diary for EU4. That's because I was responsible for coordinating and assisting in the development of the latest EU4 DLCs, particularly with Winds of Change. That was over a year ago. Since then, I have been coordinating EU5 efforts, helping different team coordinators and leads to achieve our milestones on time, and maintain the quality we aimed for. In summary, my main role is to make the Dev team's life easier so they can focus on developing this amazing game.
Today marks the release of the last Tinto Talk before our Big Launch Day. After over five years of development, we have just six days left until the release. Yesterday, we celebrated this significant milestone with a team photo featuring most of our members in Tinto. While this photo captures only a small portion of the folks who have contributed to the development of Europa Universalis V, I want to note that this project has been a collaboration involving more than 700 people. At Sitges, we are only the Core Team. I would like to take this opportunity to thank the entire development team for their hard work and to congratulate them on the fantastic results they have achieved.
Tinto Talks #86 - 29nd of October - Loading Screens & Achievements
Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V.
For those who don’t know me, my name is Arnau, and I am the Associate Producer at Tinto. It has been a while since my last Dev Diary for EU4. That's because I was responsible for coordinating and assisting in the development of the latest EU4 DLCs, particularly with Winds of Change. That was over a year ago. Since then, I have been coordinating EU5 efforts, helping different team coordinators and leads to achieve our milestones on time, and maintain the quality we aimed for. In summary, my main role is to make the Dev team's life easier so they can focus on developing this amazing game.
Today marks the release of the last Tinto Talk before our Big Launch Day. After over five years of development, we have just six days left until the release. Yesterday, we celebrated this significant milestone with a team photo featuring most of our members in Tinto. While this photo captures only a small portion of the folks who have contributed to the development of Europa Universalis V, I want to note that this project has been a collaboration involving more than 700 people. At Sitges, we are only the Core Team. I would like to take this opportunity to thank the entire development team for their hard work and to congratulate them on the fantastic results they have achieved.