Anonymous
11/9/2025, 2:37:17 PM
No.2221167
>>2220500
>>2220517
The civ differences are very annoying, I got into AoE4 recently and I had a lot of "what the fuck is that?" moments.
You have to eventually develop matchup specific playstyle. Like if you're against french you have to scout their school of cavalry and see if they've got knights coming, english do longbow rushes 9/10 times so if you scout the council hall you can start making horsemen and win the game by destroying their early army in your first engagement.
I'm still at a rank where players do simple strategies like that so I've developed some strats like attacking malians in feudal or spamming archers against mongols because mongol players all spam mangudai but stuff like booming HRE or fast castle civs is something I struggle with.
>I'll play Abbasids
Nice I play them too.
>Feels like every civ has more and more heavy armor units in fuedal
Early knights are countered by getting some spears around your base while you boom. Military wing feudal is excellent for stopping french knight rushes for example.
Early MAAs are rare in my experience but you can make camel archers to kite them or you make cavalry to raid his base to force him away.
>new man-at-arms replacement
I won't pretend I know the stats in detail but in my experience ghulams do the MAA job of holding the line and countering unarmored units just fine.
>Culverins are now only really useful against buildings
Yeah I don't understand why civs don't have both cuvlerins and bombards.
imo your imp strenght is in the camel raiders, they have a lot of armor and are technically a light unit so they counter horsemen, knights, archers, crossbows and also men at arms a little bit. Mix them with archers or crossbows and then use that infantry to make mangos or springalds on the field if needs be, trebs to force the enemy out or culvs to fight enemy siege.
>>2220517
The civ differences are very annoying, I got into AoE4 recently and I had a lot of "what the fuck is that?" moments.
You have to eventually develop matchup specific playstyle. Like if you're against french you have to scout their school of cavalry and see if they've got knights coming, english do longbow rushes 9/10 times so if you scout the council hall you can start making horsemen and win the game by destroying their early army in your first engagement.
I'm still at a rank where players do simple strategies like that so I've developed some strats like attacking malians in feudal or spamming archers against mongols because mongol players all spam mangudai but stuff like booming HRE or fast castle civs is something I struggle with.
>I'll play Abbasids
Nice I play them too.
>Feels like every civ has more and more heavy armor units in fuedal
Early knights are countered by getting some spears around your base while you boom. Military wing feudal is excellent for stopping french knight rushes for example.
Early MAAs are rare in my experience but you can make camel archers to kite them or you make cavalry to raid his base to force him away.
>new man-at-arms replacement
I won't pretend I know the stats in detail but in my experience ghulams do the MAA job of holding the line and countering unarmored units just fine.
>Culverins are now only really useful against buildings
Yeah I don't understand why civs don't have both cuvlerins and bombards.
imo your imp strenght is in the camel raiders, they have a lot of armor and are technically a light unit so they counter horsemen, knights, archers, crossbows and also men at arms a little bit. Mix them with archers or crossbows and then use that infantry to make mangos or springalds on the field if needs be, trebs to force the enemy out or culvs to fight enemy siege.