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Found 2 results for "002d94bc80d5b5620ca9006051d229fb" across all boards searching md5.

Anonymous /v/714196103#714287048
7/2/2025, 6:51:06 PM
>>714206140
Sarcophagus is easy once you understand how to beat it.
don't attack the binding, attract them away from it, move by them, attack the sarcophagus, repeat

>>714208309
>Sell me on it
Do not flee when I say Rogue-like because it does enough to compensate this questionable choice.
Its main selling point is that it's incredibly granular in the type of bondage you can suffer (or inflict to other) and the method of escape.
It caters to numerous fetishes.

You can try it for free here.
https://ada18980.itch.io/kinky-dungeon

This pic for example is 80% the result of shit going wrong.
- ropes shibari with "distraction" effect
- slimed from a slime-witch, once the slime cover you fully it harden into rubber
- the collar (put by enemy) allow leashing you
- the flying lock is a time-limited mob that add magic locks (here the collar and the ballgag)
- the ballgag keep you from casting vocal spell, you have arms spell, and legs spell.
- the flying scroll is yours and a desperate turn-limited attempt to kill the only true enemy (slime witch) before she captures you.
- the girl behind is a weak npc who seek help but cover you with slime on contact, you can actually free her kind and get a free girl to your collection (and party)
And it's not even the slime-witch who create the "encased-adventurer" mob

The game have only one flaws to me: Bondage is more a punishment for failing to play well, than a goal in itself.

>>714209427
>doesnt even have a free option
Like playing it for free? You can, see above

>>714272560
>until the MC get a few locks on and it starts to snowball in a very unfun way
That's indeed easy when you start.
But once you understand the turn-bullet system, it's difficult to LOSE even wanting to.

>I don't even think she orgasms from enemies fondling her
It does happen, also happen from stuck dildo you can't remove.

>Granted I did only play about an hour about two years ago
1 hour isn't enough to get a grasp.
Anonymous /tg/95894157#95919506
6/21/2025, 11:49:14 AM
>>95918189
>Might help is you wrote down a base line expected experience.
Thanks for the good advice. Really.
I'm currently reducing rolls complexity.
Thought, that's how I started and I'm facing difficulty because of conflicting goals.

Like, take these three scenarios, which are things I want the game to make possible.

>concept 1
A she-mage with a rope fetish attempt to enter a trapped mausoleum for its wealth, she trigger a trap missed because of magical fog, the trap is 3 turn (2 actions), each is a different binding, the first is a rope harness, the second is meant to suspend her, the third is meant to bind her arms.
She suffers the first fully, she raise silencing magic by 1 but it's not enough as turn 2 of the trap is mechanical, so she is suspended, third turn she raised silence by 2 and the trap barely link her hands
To escape she overcomes the later to (action) grab her knife, (action) cut the rope, (action) cut suspension rope.
Each action trigger excitement because of the harness pleasure effect, on top of her own fetish. Her lust rise considerably.
She keep the harness because it actually boost her magic focus

>concept 2
A she-rogue dominant stat is tasked to infiltrate the Church and kill a man, then she has to escape.
In a genius master plan, she intends to volunteer as a "Crystal Maiden" who are plenty & wear full hood masking faces & go to their position alone.
Their holy task are to charge magic crystals, in a holy trance, free of indecent thought meaning they wear slut pleasure-suits with anti-pleasure magic.
She uses phantasm to change her hair color/face until she put on the hood, but hit a snitch in that they show newbies how to trigger the self-bondage on the first day and she can't talk.
Social actions force her into becoming a bit more submissive, and she gain a lot of lust.,
Later the plan does work, she garrotes her target, then hide among the maiden.