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7/15/2025, 2:16:54 AM
>>715465689
I prefer overworlds to open worlds for large settings. Unless the open world genuinely has content that makes the travel interesting, most of the time overworlds just abstract the tedium of traveling since after enough time, the world loses it's luster and I just beeline to the next objective anyway. Otherwise I think open worlds can benefit from making fast travel turn into a Fallout 1 & 2 esque travel system with random encounters and other dangers like KCD does, mostly to not make it a zero-consequence teleport.
I prefer overworlds to open worlds for large settings. Unless the open world genuinely has content that makes the travel interesting, most of the time overworlds just abstract the tedium of traveling since after enough time, the world loses it's luster and I just beeline to the next objective anyway. Otherwise I think open worlds can benefit from making fast travel turn into a Fallout 1 & 2 esque travel system with random encounters and other dangers like KCD does, mostly to not make it a zero-consequence teleport.
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