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Found 1 results for "00bd08f3a491b30b4003a4b50c4ad7d9" across all boards searching md5.

Anonymous /v/713763379#713773448
6/27/2025, 6:44:45 AM
guess picrel if you can.
it was very technically impressive, but sadly had such dogshit gameplay compared to the previous entries that it flopped massively. so you probably dont recognize it. but damn was it technically great. it was the frist time I saw bullets go through walls and leave holes and stuff.
>>713771784
is this from that one untranslated gothic alice game?
>>713771797
daggerfall?
>>713772337
vtm redemption. I recognize that mirror symbol and it sure as shit aint bloodlines.
>>713772517
adventure cave
>>713771675
mobwars didnt have an openworld. you had a map with lots of mission cells you could choose to enter. there was a level based campaign with another mode that utilized the map that you had to conquer like a game of risk. everytime you attacked in this game of risk, you had to do a mini level where you had to beat up some shop keeper or bomb some enemy stablishment. there were also four strongholds that if you conquered, that player would be kicked out of the game of risk. the bombing of the strongholds was really hard and really flashy. there could be a scenario where you attack the last stronghold while not having conquered the whole map, that causes a few spots to be ownerless and you get hardlocked out of a 100% playthrough. you did get the "I have become le don corleone" cutscene if you do manage to get a 100% all clear on the risk map.
one thing I liked a lot about this game was that each mobster had its own names picked from a pool of random first and last names. my retarded ass thought the devs actually went and named 100s of npcs and crammed them in a cell that they would teleport out of to attack you.
it was also really cool that you kept your guns from both the stealth missions (like the choking wire) and from the shootout missions (like the tommygun) and could use both to finish all the mini missions in the risk game mode.