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Anonymous /vg/534504718#534512343
8/9/2025, 3:43:49 AM
Observations from around 50 CM test rooms with varying builds and umas.
>Pace chasers and front runners are at a strict disadvantage, both because of debuffers, but also because Late surgers and End Closers get massive speed benefits which leads to losses even if your stats and skills should be much stronger
>Late Surgers and End Closers have their own risk of being horrifically blocked and unable to start their push to the front properly, single Ace End Closer or Late Surger seems extremely risky even with mid/late race navigation
>Races ultimately end with either the best End Closer/Late Surger winning if they don't get blocked, or the pace chaser if they do get blocked
>Two debuffers seem like overkill. Majority of Umas are packing way too much stamina + golds to give a shit while the other half are just barely hanging on with maestro in which case Subdued + Murmur + Eyes cripples them on it's own
>Rudolf, Taishin, Goldship and Oguri Cap seem to be the most dangerous umas
>Pace Chasers with passing skills like Opera or Special Week greatly suffer from the lower horse density and lack of many pace chasers/front runners to get past. In particular they feel punished if their stats are too good and are near the front.
>900+ stamina with 2 gold recoveries is fine. 1050 with 1 gold recovery is fine. Even in extremely debuff heavy lobbies these setups have never gassed out (unless a gold recovery doesn't activate, but that is essentially impossible to prevent fully