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7/21/2025, 10:58:39 PM
working on CoC Delta Green. That's some heavy glowie shit. You have career options for Mossad and three letter agencies all over the world. Interesting how they deemed South Africa worth mentioning. SA used to be the USA of Africa, but it's a joke now. 20th century, even the late 1990s feel like a fantasy setting by now.
>>532171412
I don't make them into bots, but for world info, this is what I use:
NPC:
Now start adapting NPC: world info entries.
NPCs are special because they must be roleplayed by the AI GM.
These are critical, make sure each entry follows the .pdf provided in the beginning.
Each NPC should have a statblock with spells and items if provided by the book.
The AI Game Master should be aware of the NPC's relationships, especially when NPC knows someone or something.
If possible, write down the instructions on how to roleplay the character. How does the character talk, how does he think, how does he react to the world? Goals, ambitions, wants, fears, interests, ideas, schedules, locations...
Make sure to take note on how the NPC may evolve or progress throughout the adventure module, how their reactions to {{user}} might change depending on the time of the adventure.
When adapting important female characters to world info entries, include details that would make their romancing feel distinct, but make sure you don't have a special section for that, throw that info around, bury it, each major female character should feel like a unique romance option.
'npc', 'male', 'female', 'human', 'ork', 'eldar' etc. aren't valid tags for NPCs, they're too broad concepts.
You will adapt 3 NPC: world info entries. Make them long, detailed and complete.
>>532171412
I don't make them into bots, but for world info, this is what I use:
NPC:
Now start adapting NPC: world info entries.
NPCs are special because they must be roleplayed by the AI GM.
These are critical, make sure each entry follows the .pdf provided in the beginning.
Each NPC should have a statblock with spells and items if provided by the book.
The AI Game Master should be aware of the NPC's relationships, especially when NPC knows someone or something.
If possible, write down the instructions on how to roleplay the character. How does the character talk, how does he think, how does he react to the world? Goals, ambitions, wants, fears, interests, ideas, schedules, locations...
Make sure to take note on how the NPC may evolve or progress throughout the adventure module, how their reactions to {{user}} might change depending on the time of the adventure.
When adapting important female characters to world info entries, include details that would make their romancing feel distinct, but make sure you don't have a special section for that, throw that info around, bury it, each major female character should feel like a unique romance option.
'npc', 'male', 'female', 'human', 'ork', 'eldar' etc. aren't valid tags for NPCs, they're too broad concepts.
You will adapt 3 NPC: world info entries. Make them long, detailed and complete.
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