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7/26/2025, 9:09:15 PM
7/24/2025, 9:19:46 PM
>>716340106
>The problem is that making game assets for today's PBR workflow is in someways easier
not what i asked or was talking about now was it?
games today are exponentially more expensive than before. and most of the issues with games today are downstream problems caused by that one simple fact. you can box model a great character in one day. dont @ me again. go 3d scan some rocks.
>The problem is that making game assets for today's PBR workflow is in someways easier
not what i asked or was talking about now was it?
games today are exponentially more expensive than before. and most of the issues with games today are downstream problems caused by that one simple fact. you can box model a great character in one day. dont @ me again. go 3d scan some rocks.
7/22/2025, 4:16:30 PM
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