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4/30/2025, 4:07:38 AM
Here’s the currently confirmed info:
>All the PVs (promotional videos) are real.
>Character development is tied to the Kibo, rather than having a separate upgrade system. The upgrade materials aren't complicated.
>Considering the sixth Kibo function, which has been questioned.
>It's speculated that skill upgrade materials come from retiring different Kibos. You need to capture various Kibos and convert them into materials (definitely not "slaughtering" them, just retiring), which are then used to upgrade skills and train characters.
>The Kibos in the inventory system have a pixel-art style similar to Pokémon.
>Boss fights are multi-phase, and hand/limb attacks make up a significant portion.
>The battle system has depth, including elemental counters, skill combos, team synergies, and roles. With limited time, it's hard to find an optimal build.
>The test was conducted following the actual game flow, with nearly all game systems accessible.
>Based on hints in the videos, the offline test likely included:
>[Main storyline, open-world exploration (puzzles + encounters), Kibo capture, Kibo development, team setup system, home/base system, Pokémon-style battles (PVE only), character development system (skill upgrades), boss fights]
>The content was already quite rich. It’s assumed that during actual gameplay, all game systems (except for monetization) will be available.
>Internal test feedback has been very positive.
https://www.bilibili.com/video/BV17vG1zgEvN/
>All the PVs (promotional videos) are real.
>Character development is tied to the Kibo, rather than having a separate upgrade system. The upgrade materials aren't complicated.
>Considering the sixth Kibo function, which has been questioned.
>It's speculated that skill upgrade materials come from retiring different Kibos. You need to capture various Kibos and convert them into materials (definitely not "slaughtering" them, just retiring), which are then used to upgrade skills and train characters.
>The Kibos in the inventory system have a pixel-art style similar to Pokémon.
>Boss fights are multi-phase, and hand/limb attacks make up a significant portion.
>The battle system has depth, including elemental counters, skill combos, team synergies, and roles. With limited time, it's hard to find an optimal build.
>The test was conducted following the actual game flow, with nearly all game systems accessible.
>Based on hints in the videos, the offline test likely included:
>[Main storyline, open-world exploration (puzzles + encounters), Kibo capture, Kibo development, team setup system, home/base system, Pokémon-style battles (PVE only), character development system (skill upgrades), boss fights]
>The content was already quite rich. It’s assumed that during actual gameplay, all game systems (except for monetization) will be available.
>Internal test feedback has been very positive.
https://www.bilibili.com/video/BV17vG1zgEvN/
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