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6/20/2025, 10:57:06 AM
>>713157173
good thread and good question
the 2nd type mostly, although sometimes from the 1st. But it's almost always a mix of the two, although like I said the "gamefeel" must be present there for me to replay/have a lasting impression of the game more so than gameplay.
atmosphere, visual and environmental design, "response" i.e. animations, physics, "movement" all play into it even though aspects that I just listed often ARE attributes of gameplay when looked at how they affect the particular mechanic, I'm talking about evaluating them separately and how they "feel" in the context of the experience of interacting with the game and not how well/poorly they affect/facilitate gameplay or part of it's mechanics
good thread and good question
the 2nd type mostly, although sometimes from the 1st. But it's almost always a mix of the two, although like I said the "gamefeel" must be present there for me to replay/have a lasting impression of the game more so than gameplay.
atmosphere, visual and environmental design, "response" i.e. animations, physics, "movement" all play into it even though aspects that I just listed often ARE attributes of gameplay when looked at how they affect the particular mechanic, I'm talking about evaluating them separately and how they "feel" in the context of the experience of interacting with the game and not how well/poorly they affect/facilitate gameplay or part of it's mechanics
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