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Anonymous /vg/528684853#528694472
6/25/2025, 12:20:03 AM
>>528689886
Most likely that GSC fucked something up but this exact problem happens in other UE5 games too so I won't let Ebik off the hook completely. The whole point of of Lumen is that it's supposed to provide its own "real" ambient shadows using its raytracing technobabble instead of the way games used fake AO in the past but STALKER 2 struggles to flex it in the open world environments.

Lords of the Fallen also uses lumen and it fucked it up too. There are parts of that game that legit look like ps3/360 games because of how flat everything looks.