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ID: RFku4Qx+/qst/6257454#6257556
6/13/2025, 7:10:15 AM
>>6257553
RULES
You must sleep at least 8 hours a day to regain your magic. If you don't, you do everything at half efficiency the next day.
Mobilizing an Asset takes at least 2d6 hours. You can mobilize as many as you wish, provided you have enough time. Roll 2d6 with each asset mobilization choice.
The quest will progress largely through write-ins of what you want to do with your assets.
If you wish to go somewhere personally, it will take 4d6 hours. The only exception is if you want to go somewhere within your palace grounds or the nearby city, Amkresh - it only takes 2 hours.
Services available in Amkresh:
> The Veil Registry (Magical Oversight Office) - Keeps meticulous records of all legally registered mages, their known affiliations, spell permits, and alchemical imports.
> The Grey Spindle (Underground Market) - An illegal market operating out of the lower cistern tunnels.
> Order of the Blooming Palm (Healing Monastery) - A serene monastery known for powerful herbal and spiritual healing.
> House of Glass (Information Parlor) - A lavish tea-house where nobles, scholars, and spies gather under the illusion of safety.
> Civic Clock Tower (City’s Arcane Timepiece) - A towering mechanism enchanted with minor chronomancy.
> Academy of Natural Philosophy (City’s Main Magical School) - The intellectual heart of Amkresh’s arcane community.
> City Mortuary and Crematorium - Where most of Amkresh’s dead are processed.
> Bathhouse of Whispering Steam - A luxurious, mist-filled sanctuary where secrets are spoken and forgotten.
> Write in
RULES
You must sleep at least 8 hours a day to regain your magic. If you don't, you do everything at half efficiency the next day.
Mobilizing an Asset takes at least 2d6 hours. You can mobilize as many as you wish, provided you have enough time. Roll 2d6 with each asset mobilization choice.
The quest will progress largely through write-ins of what you want to do with your assets.
If you wish to go somewhere personally, it will take 4d6 hours. The only exception is if you want to go somewhere within your palace grounds or the nearby city, Amkresh - it only takes 2 hours.
Services available in Amkresh:
> The Veil Registry (Magical Oversight Office) - Keeps meticulous records of all legally registered mages, their known affiliations, spell permits, and alchemical imports.
> The Grey Spindle (Underground Market) - An illegal market operating out of the lower cistern tunnels.
> Order of the Blooming Palm (Healing Monastery) - A serene monastery known for powerful herbal and spiritual healing.
> House of Glass (Information Parlor) - A lavish tea-house where nobles, scholars, and spies gather under the illusion of safety.
> Civic Clock Tower (City’s Arcane Timepiece) - A towering mechanism enchanted with minor chronomancy.
> Academy of Natural Philosophy (City’s Main Magical School) - The intellectual heart of Amkresh’s arcane community.
> City Mortuary and Crematorium - Where most of Amkresh’s dead are processed.
> Bathhouse of Whispering Steam - A luxurious, mist-filled sanctuary where secrets are spoken and forgotten.
> Write in
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