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6/29/2025, 3:40:49 PM
>>713979196
>>713979805
eeing Dark Souls 3 or Bloodborne footage to compare to Elden Ring really makes you appreciate the sense of scale that they have, this may sound strange because Elden Ring is obviously the vastly bigger game and has way more explorable space, but what I mean to say is that in older titles so much of what you can see is just backdrop, it's unreachable, areas you can't play in but they are there to make the world feel bigger, in Elden Ring, if you can see something, you can reach it, which has it's virtues, but personally, I think it also has it's downsides.
Leyndell in Elden Ring is beautiful, but it's small as fuck isn't it? They allow you to explore all of it, but it's for that very reason that they can't make an enormous city and palace in the first place. Compare it to what it's like to see Lothric castle the first time you teleport to the high wall, Lothric has much of the area devoted to just being backdrop that's not explorable, and it feels huge, enromous, it's not golden and majestic like Leyndell, but it feels vast, like you're a small part of a much grander world, Leyndell doesn't feel nearly as big visually.
>>713979805
eeing Dark Souls 3 or Bloodborne footage to compare to Elden Ring really makes you appreciate the sense of scale that they have, this may sound strange because Elden Ring is obviously the vastly bigger game and has way more explorable space, but what I mean to say is that in older titles so much of what you can see is just backdrop, it's unreachable, areas you can't play in but they are there to make the world feel bigger, in Elden Ring, if you can see something, you can reach it, which has it's virtues, but personally, I think it also has it's downsides.
Leyndell in Elden Ring is beautiful, but it's small as fuck isn't it? They allow you to explore all of it, but it's for that very reason that they can't make an enormous city and palace in the first place. Compare it to what it's like to see Lothric castle the first time you teleport to the high wall, Lothric has much of the area devoted to just being backdrop that's not explorable, and it feels huge, enromous, it's not golden and majestic like Leyndell, but it feels vast, like you're a small part of a much grander world, Leyndell doesn't feel nearly as big visually.
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