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5/1/2025, 6:16:23 AM
>>1010807
I always imagined Quinn would be a in duck and cover third person shooter game with a parkour mechanic, like the game WET. What kind of game are you working on in Unreal btw? Also does anyone know how to optimize a daz model for games, im currently trying to put Quinn and rethawed and want everything on one texture map if that makes sense, im looking for any tutorials for blender.
I always imagined Quinn would be a in duck and cover third person shooter game with a parkour mechanic, like the game WET. What kind of game are you working on in Unreal btw? Also does anyone know how to optimize a daz model for games, im currently trying to put Quinn and rethawed and want everything on one texture map if that makes sense, im looking for any tutorials for blender.
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