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ID: dsN4PBDC/qst/6278067#6278660
7/22/2025, 5:49:58 AM
>>6278595
He's Master Blaster's underworld power man, they can't afford to spare him. There are several "lesser" road warriors given over to you that can do basic repairs on their own vehicles. Basically, if you "expend" your vehicles on orders, fuck ups, or whatever you can expect that you'll get a third of the losses recovered if you allow for the time (spend food, water, and allow for a day to go by of downtime). This is by Orgasmo's reckoning and he's too proud to ask for specifics in case that his reckonin' is wrong. Clever consultation of Five Finger may improve your technical operation without lowering yourself in the view of your mates.
>>6278202
>>6278204
>>6278228
>>6278366
You have committed yourself to the deal and have declared total war upon all who would defy your war party. Thinking a less direct rout is of tactical importance you decide to target the "weakest," opponents first. By Five Fingers reckoning and makin' sure he hasn't been slack. He gives you the lay of the land best as the map tells.
The Norther Tribe is out of the way, but peaceful and honorable. If you were to do them some solids they would return the sign of friendship assuming your noble character proceeded your reputation. By this he means don't brutally torture, rape, and murder your opponents in their territory. Kill clean and by necessity only. Otherwise, as an opponents they're the most poorly armed. But, highly populous and very well fed. Their territory has few industrial resources meaning you'll need a supply line to maintain fuel or you'll be out leggin' it. Man to man they're very physically strong. Not so much in guns or fuel based weapons, however.
Your next choice is the unaffiliated but allied tribes of the Lord Humongous wasteland. They exist by the hunt, and only the hunt. Their bases are small, the land they live in is desolate, but not without water or game. However, their drivers and man to man road warriors are supreme killers. Also, they're very pragmatic and do not follow any strange cults, meaning they'll attack you tactically with no "glory hounds." Expect small but fierce and frequent engagements. Allying with them in any meaningful way is next to impossible. Subjugation by enslavement, rape, and torture would be sufficient to secure the route like Queenie wants.
The last choice is to take on the mysterious underworld residents of the dunes. Sometimes called Buzzards, sometimes called Ravens. They're a vicious and insane cult that worships rusting metal and prays to strange gods of the night. They also practice human sacrifice and cannibalism. Extermination is the only option for them.
Who do you go after and how are you going to go about it? Name the group and then specify your tactics. Either agree or add additional orders that don't contradict with earlier poster consensus. Quest over is possible as is lesser success and outcomes. Your "stats" can be seen in the last few posts of mine.
He's Master Blaster's underworld power man, they can't afford to spare him. There are several "lesser" road warriors given over to you that can do basic repairs on their own vehicles. Basically, if you "expend" your vehicles on orders, fuck ups, or whatever you can expect that you'll get a third of the losses recovered if you allow for the time (spend food, water, and allow for a day to go by of downtime). This is by Orgasmo's reckoning and he's too proud to ask for specifics in case that his reckonin' is wrong. Clever consultation of Five Finger may improve your technical operation without lowering yourself in the view of your mates.
>>6278202
>>6278204
>>6278228
>>6278366
You have committed yourself to the deal and have declared total war upon all who would defy your war party. Thinking a less direct rout is of tactical importance you decide to target the "weakest," opponents first. By Five Fingers reckoning and makin' sure he hasn't been slack. He gives you the lay of the land best as the map tells.
The Norther Tribe is out of the way, but peaceful and honorable. If you were to do them some solids they would return the sign of friendship assuming your noble character proceeded your reputation. By this he means don't brutally torture, rape, and murder your opponents in their territory. Kill clean and by necessity only. Otherwise, as an opponents they're the most poorly armed. But, highly populous and very well fed. Their territory has few industrial resources meaning you'll need a supply line to maintain fuel or you'll be out leggin' it. Man to man they're very physically strong. Not so much in guns or fuel based weapons, however.
Your next choice is the unaffiliated but allied tribes of the Lord Humongous wasteland. They exist by the hunt, and only the hunt. Their bases are small, the land they live in is desolate, but not without water or game. However, their drivers and man to man road warriors are supreme killers. Also, they're very pragmatic and do not follow any strange cults, meaning they'll attack you tactically with no "glory hounds." Expect small but fierce and frequent engagements. Allying with them in any meaningful way is next to impossible. Subjugation by enslavement, rape, and torture would be sufficient to secure the route like Queenie wants.
The last choice is to take on the mysterious underworld residents of the dunes. Sometimes called Buzzards, sometimes called Ravens. They're a vicious and insane cult that worships rusting metal and prays to strange gods of the night. They also practice human sacrifice and cannibalism. Extermination is the only option for them.
Who do you go after and how are you going to go about it? Name the group and then specify your tactics. Either agree or add additional orders that don't contradict with earlier poster consensus. Quest over is possible as is lesser success and outcomes. Your "stats" can be seen in the last few posts of mine.
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