Search Results
7/22/2025, 9:39:07 PM
>>2093632
On a brand new game, Research financing is set to -400000. It doesn't seem to actually detract the money, it only looks like it will. Can be fixed by just moving the slider a bit. Also there seems to be a bit of a problem with the sliders, when my production first increased from 1 to 3 the slider for it still saw me as only having 1. That was also fixed by just moving the slider a little, but if I hadn't noticed then I would have ended up wasting some cash/production.
Maybe make the Q and E keys shortcuts that allow you to lower/raise the game speed respectively?
It would be nice if there was an option in the settings for the game to pause automatically when an expedition report pops up.
I know you can queue by selecting a tech that requires others to be researched before it, but I think being able to queue completely unrelated techs like Fuel Tank and Rail Integration would be great.
In the mission control screen, sometimes a new design doesn't immediately show up and you have to close and reopen it to see the new design. Also, if you have too may designs they end up looking unsightly and being hard/impossible to select.
After saving and loading my mission changed? Previously my main mission had been to send a probe to Foxnen, after loading it changed to first crewed fly. Story tree still doesn't have the mission for Foxnen completed.
There's no description for the tech "Manoeuvre Thruster"
The notifications on the bottom left seem to disappear after a story dialogue occurs? They only return if you load a save.
Being able to modify existing designs is something I really want to see. Since I'm basically just picking specific missions and designing spacecraft solely around fulfilling them I end up with a massive amount of designs, and of course tech adds in to the variety. As a result of this I end up designing like 15 new spacecraft every hour and having to routinely delete them all just so I can keep track of what is what.
On a brand new game, Research financing is set to -400000. It doesn't seem to actually detract the money, it only looks like it will. Can be fixed by just moving the slider a bit. Also there seems to be a bit of a problem with the sliders, when my production first increased from 1 to 3 the slider for it still saw me as only having 1. That was also fixed by just moving the slider a little, but if I hadn't noticed then I would have ended up wasting some cash/production.
Maybe make the Q and E keys shortcuts that allow you to lower/raise the game speed respectively?
It would be nice if there was an option in the settings for the game to pause automatically when an expedition report pops up.
I know you can queue by selecting a tech that requires others to be researched before it, but I think being able to queue completely unrelated techs like Fuel Tank and Rail Integration would be great.
In the mission control screen, sometimes a new design doesn't immediately show up and you have to close and reopen it to see the new design. Also, if you have too may designs they end up looking unsightly and being hard/impossible to select.
After saving and loading my mission changed? Previously my main mission had been to send a probe to Foxnen, after loading it changed to first crewed fly. Story tree still doesn't have the mission for Foxnen completed.
There's no description for the tech "Manoeuvre Thruster"
The notifications on the bottom left seem to disappear after a story dialogue occurs? They only return if you load a save.
Being able to modify existing designs is something I really want to see. Since I'm basically just picking specific missions and designing spacecraft solely around fulfilling them I end up with a massive amount of designs, and of course tech adds in to the variety. As a result of this I end up designing like 15 new spacecraft every hour and having to routinely delete them all just so I can keep track of what is what.
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