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7/5/2025, 2:48:45 PM
>>2979681
It can be fun as an occasional minigame. Just not as something that constantly happens to the player. Say there's a sequence where you have to progress by spanking an uncooperative character and you need to reach a certain soreness level. The intensity varies based on how hard you swing your controller. There have been games with mechanics like that for years. They just aren't very deep.
It can be fun as an occasional minigame. Just not as something that constantly happens to the player. Say there's a sequence where you have to progress by spanking an uncooperative character and you need to reach a certain soreness level. The intensity varies based on how hard you swing your controller. There have been games with mechanics like that for years. They just aren't very deep.
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