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7/30/2025, 8:25:52 PM
When I playtested Starfinder 2e, one concern I was vocal about was that ubiquitous flight significantly increased the necessity of measuring three-dimensional movement (including the difficult terrain for upwards flight) and distances. I found it especially tedious to measure three-dimensional AoEs, such as the quantum field that the witchwarper laid down during every single combat. Outdoor battle maps tended to become meaningless due to all the flight.
Another matter I found tiresome was individually counting ammunition in magazines. It was bothersome enough to do so as a single player managing a single PC. Tracking ammunition for multiple enemies as a GM was such a pain. This was especially burdensome whenever Auto-Fire comes up.
This does not seem to have changed in the final release. How would you personally address these? Does it become all but a necessity to use a virtual tabletop to calculate three-dimensional distances (especially for upwards flight and three-dimensional AoEs) and track ammunition in magazines?
Another matter I found tiresome was individually counting ammunition in magazines. It was bothersome enough to do so as a single player managing a single PC. Tracking ammunition for multiple enemies as a GM was such a pain. This was especially burdensome whenever Auto-Fire comes up.
This does not seem to have changed in the final release. How would you personally address these? Does it become all but a necessity to use a virtual tabletop to calculate three-dimensional distances (especially for upwards flight and three-dimensional AoEs) and track ammunition in magazines?
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