Search Results
6/20/2025, 12:12:07 AM
>>11811324
>The clunkiest and more eye straining vertical aiming system ever made.
Not nearly as clunky as trying to shoot a monster on a ledge but not being able to because there's another monster on the ground closer to you.
>That make the game way floatier and less responsive than Doom
That's more about the player physics, but explosive physics mean more responsiveness.
>Not even done in a very interesting way because of how godawful the level design is
Only maybe 25% of the levels.
>When every room is either a 2x2 corridor or a massive empty arena that’s not hard
Wrong
>The clunkiest and more eye straining vertical aiming system ever made.
Not nearly as clunky as trying to shoot a monster on a ledge but not being able to because there's another monster on the ground closer to you.
>That make the game way floatier and less responsive than Doom
That's more about the player physics, but explosive physics mean more responsiveness.
>Not even done in a very interesting way because of how godawful the level design is
Only maybe 25% of the levels.
>When every room is either a 2x2 corridor or a massive empty arena that’s not hard
Wrong
Page 1