Search Results

Found 1 results for "0971d0e25c6cc2e44c5a5c0784da884b" across all boards searching md5.

Anonymous /tg/95931963#95977080
6/29/2025, 1:09:59 PM
>>95977044
Thats not how gurps works, you don't get it at all.
There is a set of rules and rules variation for almost everything, which is the point of it, its a toolbox.
You, as the gm, is responsible for using said toolbox to actually build the chair your players will sit on, pick what you want and where you want it from, compile and pass it along.
You're preparing a game, and you're picking what rules you want to use, then do so.

>Like even the vanilla hit location table sucks, but hey there's a good one in Low-Tech
LT does not have anything at all which covers changes to hit locations. MA does have a extension to hit locations, and thats what MA does, it is meant to cover that.

The closest thing to "hit locations table" you have on LT is the armor cost and weight table as per materials on LT100-101, which lists THE EXACT SAME HIT LOCATIONS as of b398-399, 552.
Hit locations is only expanded on MA, where it expands the locations by adding Ear, Jaw, Joints, Veins and Arteries, Spine and Nose.
FAQ has let us know fingers are intended to be treated as joints. There are no other expansions to Hit Locations of Humanoids except for the two complete alternates to damage and wounding.