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6/18/2025, 10:43:11 PM
>TO-DO
Immediate goals:
- Train
Short-term goals:
- Visit Satellite and plead your case
- Make your Lizard Forme cooler
Long-term goals:
- Find Jean Ramsey and her snake; challenge her to epic single combat (probably); reclaim the Crown
- In the meantime, continue collecting and storing Law (9/16)
- Help, and get help from, your friend(/ly acquaintance)s
- Ready yourself to become God
- Become God
- Save the world
Mysteries:
- Is it actually possible to defeat the Wyrm for any extended length of time?
>LAST TIME ON DROWNED QUEST REDUX
Having received a premonition that Lucky is coming to investigate Branwen's, you and your companions flee to Earl's home in Hellsbells. This is complicated by the fact that your experimentation the night before has doubled your physical weight (though not your mass), meaning Richard has to do the walking. Eventually you make it to Hellsbells, where you pass out.
You dream of being infested by insects and unable to do anything about it. When you awaken, Gil, Claudia, and Earl are gone, so you spend the day experimenting with your earth powers. When you return, you have drinks with the group, which is fun for you and miserable for Claudia-- now made of goo, she gets insta-drunk and bursts into tears. You do your best to comfort her.
It is now Day 9 of exile, Richard has improved your musculature, and you've gone to check in on Ellery-- and Us, who wants to know how Claudia is doing. After telling them (and leaving out the "got too drunk" part), you say hi to Ellery and Anthea, who's also visiting. Ellery has told Anthea about the God thing: she's a little too excited, and invites you to the next Spelunker's Associated meeting. You get some tests run on you for the mind-duplication device, then convince Ellery to help explode you and boost your sun powers. Despite Richard's skepticism, you do in fact get exploded, and it does help.
On Day 10, you arrange a meet-up with Madrigal, who trades info on Branwen (she's fine, probably) and Monty (he did tell Madrigal about his dark past; Madrigal wasn't sure what the big deal was) for your updates about Ellery. She also lets you know that an increasingly irritable Lucky is still on the hunt. That night, Richard, in lieu of more drugs, tests out throwing you into the font in your manse. You dissolve in the warm water, but are awakened by your alarm bird and have some dreamy revelations about your role in things.
Then you dream, for real, about being imprisoned in mud and unable to do anything about it. When you awaken, it's Night 11: you slept through the day. You enlist Earl in helping invoke your red stuff, this time turning your whole arm monstrous and scaly. Claudia is excited; Teddy (who's temporarily possessed Gil) is less so, but helps restore it to normal. Earl reiterates Anthea's invitation to the Spelunker's Associated meeting tomorrow.
Immediate goals:
- Train
Short-term goals:
- Visit Satellite and plead your case
- Make your Lizard Forme cooler
Long-term goals:
- Find Jean Ramsey and her snake; challenge her to epic single combat (probably); reclaim the Crown
- In the meantime, continue collecting and storing Law (9/16)
- Help, and get help from, your friend(/ly acquaintance)s
- Ready yourself to become God
- Become God
- Save the world
Mysteries:
- Is it actually possible to defeat the Wyrm for any extended length of time?
>LAST TIME ON DROWNED QUEST REDUX
Having received a premonition that Lucky is coming to investigate Branwen's, you and your companions flee to Earl's home in Hellsbells. This is complicated by the fact that your experimentation the night before has doubled your physical weight (though not your mass), meaning Richard has to do the walking. Eventually you make it to Hellsbells, where you pass out.
You dream of being infested by insects and unable to do anything about it. When you awaken, Gil, Claudia, and Earl are gone, so you spend the day experimenting with your earth powers. When you return, you have drinks with the group, which is fun for you and miserable for Claudia-- now made of goo, she gets insta-drunk and bursts into tears. You do your best to comfort her.
It is now Day 9 of exile, Richard has improved your musculature, and you've gone to check in on Ellery-- and Us, who wants to know how Claudia is doing. After telling them (and leaving out the "got too drunk" part), you say hi to Ellery and Anthea, who's also visiting. Ellery has told Anthea about the God thing: she's a little too excited, and invites you to the next Spelunker's Associated meeting. You get some tests run on you for the mind-duplication device, then convince Ellery to help explode you and boost your sun powers. Despite Richard's skepticism, you do in fact get exploded, and it does help.
On Day 10, you arrange a meet-up with Madrigal, who trades info on Branwen (she's fine, probably) and Monty (he did tell Madrigal about his dark past; Madrigal wasn't sure what the big deal was) for your updates about Ellery. She also lets you know that an increasingly irritable Lucky is still on the hunt. That night, Richard, in lieu of more drugs, tests out throwing you into the font in your manse. You dissolve in the warm water, but are awakened by your alarm bird and have some dreamy revelations about your role in things.
Then you dream, for real, about being imprisoned in mud and unable to do anything about it. When you awaken, it's Night 11: you slept through the day. You enlist Earl in helping invoke your red stuff, this time turning your whole arm monstrous and scaly. Claudia is excited; Teddy (who's temporarily possessed Gil) is less so, but helps restore it to normal. Earl reiterates Anthea's invitation to the Spelunker's Associated meeting tomorrow.
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