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6/27/2025, 8:00:06 PM
>Take POTD, HoH, and Eureka Orthos(and whatever is coming into 7.X) and make them all 10-floor dungeons that are 10X as large as the present dungeon layouts with a boss room you need to unlock by exploring the staggeringly large floor
>Take every single open field area by continent/region and combine them all into one singular region since we no longer need to compress for PS3, fill each of these regions with Field Operation-styled CE's and special BA-styled raids for each one that can only be accessed by helping pop CE's from FATEs on the map, as well as Happy Bunny treasures
>Frontlines is now a 2v2 mode, Rival Wings is now an option on your PvP roulette, and both are linked so that you can choose one or the other for your daily
>Every single Job now has an Alpha and Omega Variant version that has substantially different mechanical strengths and weaknesses to the main job, as well as losing access to the job's core functionality but playing significantly differently (Swordmaster<-Samurai->Yojimbo), with both of the Variants proving themselves to be exceptional in specific cases but the original Job being the ideal that the game is actually balanced around, creating extreme variance based on duty
>Job level cap is still 100, but instead you can level up your Job Stone past 100 to get Mastery Materia, which instead allows you to buy additional skills you can apply to a tray of a few slots to bring into duties ala Eureka/Bozja
>PvP Job Variance now winds up re-applied to every job, breaking the present state of balance entirely and instead replacing it with a system where more complex and demanding jobs simply deal more damage and have greater potential output, but simpler jobs are substantially more consistent across the board and will result in far more consistent numbers even without the spikes
>All cosmetics now have 10 dye channels, but still require each dye, giving the game a proper gil sink
There, I've fixed the game by 8.0. Thank me later.
>Take every single open field area by continent/region and combine them all into one singular region since we no longer need to compress for PS3, fill each of these regions with Field Operation-styled CE's and special BA-styled raids for each one that can only be accessed by helping pop CE's from FATEs on the map, as well as Happy Bunny treasures
>Frontlines is now a 2v2 mode, Rival Wings is now an option on your PvP roulette, and both are linked so that you can choose one or the other for your daily
>Every single Job now has an Alpha and Omega Variant version that has substantially different mechanical strengths and weaknesses to the main job, as well as losing access to the job's core functionality but playing significantly differently (Swordmaster<-Samurai->Yojimbo), with both of the Variants proving themselves to be exceptional in specific cases but the original Job being the ideal that the game is actually balanced around, creating extreme variance based on duty
>Job level cap is still 100, but instead you can level up your Job Stone past 100 to get Mastery Materia, which instead allows you to buy additional skills you can apply to a tray of a few slots to bring into duties ala Eureka/Bozja
>PvP Job Variance now winds up re-applied to every job, breaking the present state of balance entirely and instead replacing it with a system where more complex and demanding jobs simply deal more damage and have greater potential output, but simpler jobs are substantially more consistent across the board and will result in far more consistent numbers even without the spikes
>All cosmetics now have 10 dye channels, but still require each dye, giving the game a proper gil sink
There, I've fixed the game by 8.0. Thank me later.
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