Search Results

Found 1 results for "0b669a47b6a7fc526826e6e8906763d3" across all boards searching md5.

Anonymous ID: tIUVR6HO/qst/6262187#6262402
6/21/2025, 7:05:31 AM
>>6262389

You go to a secluded room in your hillfort and start praying out loud to Phlegna for help with the totem.

A bunch of smoke enters the room through cracks in the ground, and Phlegna appears, fully formed.

"So, you need help with your little totem? Its Old Magic is all but spent. But I like cracked thing, broken things, things that no longer should work... but do. If you want to charge back your totem, you must perform... a sacrifice!"

"I'm not killing anyone, Phlegna.", you say and walk away.

"No, not like that!", she makes a tired face, turns to smoke and reappears in front of you, blocking your path out of the room.

"The mages will ask you to hunt an iron boar to substitute the broken totem. All that I'm asking is that you give.... a little something... to one of my Creatures... you may find it worth your while!"

"What creatures?"

"Oh, you'll meet them... in the forest. They will be Following you... To make sure you'll be okay, of course!"

> Steal the cracked totem before the mages can destroy it and give it to the Creatures [Creatures gain Shadow Totem and can do magic]
> Rip out the brain of the Iron Boar whose skull will be your new totem and give it to the Creatures [Creatures learn random thoughts from people in the village]
> Offer a little bit of your blood to the creatures [Creatures gain False Life and can look like a human under moonlight]
> Chase away the creatures with a stick [angers Phlegna, Creatures start avoiding you]
> Write in

You decide to prepare a delegation to go trade with the small northern clans for more herbs. You prepare some boats and get the warriors ready.

How large will be the caravan?

Small (1 RESOURCES)
Medium (2 RESOURCES)
Large (3 RESOURCES)

How many warriors will escort the caravan?
> 2-12
How many men you ask the tribe to spare for this trade mission?
> up to 100

You attempt to teach the Landmand clan's shepherds to identify the rare herbs so they can collect them while they are out there with the herds!

Roll 1d10 for success!
1 - they don't learn it, or learn it wrong
2-5 - very few of them actually learn
6-9 - some of them learn and you get a small influx of herbs
10 - they learn the lesson well and enthusiastically find more herbs

What the herders definitey find is a bunch of hallucinogen mushroom! Do you want some?
> Yes, of course!
> No, I don't want none

You tell the farmers to try to grow the rare herbs. They try to make some plant pots and put them there. Since it is 3 types of herbs, you can roll 3 times.

1-7 the plants fail to grow in pots
8-9 they survive but don't reproduce
10 they adapt perfectly to growing in pots

Lots of food in your village suddenly Rot! It must be work of witches. You have no magic! You are vulnerable to witches!
> Have your people pray to the gods for help.
> Have the people pray to Phlegna instead
> Find a witch to help you, pay whatever she asks
> Ask one of your neighbouring clans to lend you a bit of their magic
> Write in