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ID: v/e0pAKN/qst/6259503#6259634
6/17/2025, 4:42:33 AM
Rolled 2 (1d2)
>>6259618
You spend the next decade talking to plants. At some point you begin to hallucinate that they are talking back to you. You start giving them names and praying and meditating and doing weird rituals that appear in your mind whispered by the plants.
You go completely insane over the course of a few years of this. People have to feed and clothe you because otherwise you spend all your time talking to plants to the point you forget to do the most basic things.
The dark speech destroy your mind and rebuilds it differently.
But you come out of on the other side. After about a decade of madness, you manage to develop a power to talk to a nearby plant and ask it to move and entangle a target. It is a shame the poor plant spends all its spiritual energy on this attack and after about a minute, it dies. You cried so much the first few hundred times it happened! Your plant friends you've been talking to for so long, sacrificing themselves for you!
You're still pretty fucking crazy, but your new powers enticed others to follow in your strange path.
Starting now I'm gonna roll a dice (this time 1d2) - on a 1 you can time skip, otherwise some horrible shit happens and you have to deal with it.
Year 20
Food 3/10 (food stable)
Morale 1/10
Resources 0/10
Magic 4/10
Hero: Kritus, The Blind Guide, representative of your people with the forces of Hell, know all of Hell's Laws by heart.
Debt: Four Million Souls
Population: about 1,200 thousand
Traits: Cannibalism, Farmers, Pious, Literate, Druid, Civilized, Martial Artists, Martial Archive, Schizophrenic
Buildings: Bone Shrine, Shacktown, Monastery
Languages: Abyssal, Dark Speech
Martial Art: Zhuang Dao (hundreds of Red Belts)
Spells: Speak With Animals, Entangle
What will you do?
> Begin training shamans in the magical arts of Entangle
> Research more spells even if it costs your sanity (what kind of spell you want)
> Spend your time in the monastery regaining your sanity and overseeing training
> Write in
>>6259618
You spend the next decade talking to plants. At some point you begin to hallucinate that they are talking back to you. You start giving them names and praying and meditating and doing weird rituals that appear in your mind whispered by the plants.
You go completely insane over the course of a few years of this. People have to feed and clothe you because otherwise you spend all your time talking to plants to the point you forget to do the most basic things.
The dark speech destroy your mind and rebuilds it differently.
But you come out of on the other side. After about a decade of madness, you manage to develop a power to talk to a nearby plant and ask it to move and entangle a target. It is a shame the poor plant spends all its spiritual energy on this attack and after about a minute, it dies. You cried so much the first few hundred times it happened! Your plant friends you've been talking to for so long, sacrificing themselves for you!
You're still pretty fucking crazy, but your new powers enticed others to follow in your strange path.
Starting now I'm gonna roll a dice (this time 1d2) - on a 1 you can time skip, otherwise some horrible shit happens and you have to deal with it.
Year 20
Food 3/10 (food stable)
Morale 1/10
Resources 0/10
Magic 4/10
Hero: Kritus, The Blind Guide, representative of your people with the forces of Hell, know all of Hell's Laws by heart.
Debt: Four Million Souls
Population: about 1,200 thousand
Traits: Cannibalism, Farmers, Pious, Literate, Druid, Civilized, Martial Artists, Martial Archive, Schizophrenic
Buildings: Bone Shrine, Shacktown, Monastery
Languages: Abyssal, Dark Speech
Martial Art: Zhuang Dao (hundreds of Red Belts)
Spells: Speak With Animals, Entangle
What will you do?
> Begin training shamans in the magical arts of Entangle
> Research more spells even if it costs your sanity (what kind of spell you want)
> Spend your time in the monastery regaining your sanity and overseeing training
> Write in
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