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6/23/2025, 7:27:30 AM
Been playing with the HP/DMG modifier mod, and at the Enemy DMGx6/HPx4 thresholds, I feel like things actually scale properly to the level and equipment you have at the specific point you are in the game now.
Game still isn't particularly hard, but now you actually have to pay attention to enemy weaknesses and dodge boss attacks. Not to mention bringing a couple of HP recovery items for emergencies when you accidentally facetank a boss super move. If anything, I feel like this should've been the default values in the game.
And on that note, I'm actually looking at the best recipes for recovery/buffs. And I can't help but get mixed messages from one of Matsuri's special recipes. So is this just supposed to be a +80% Crit rate? Why not just say that outright.
Game still isn't particularly hard, but now you actually have to pay attention to enemy weaknesses and dodge boss attacks. Not to mention bringing a couple of HP recovery items for emergencies when you accidentally facetank a boss super move. If anything, I feel like this should've been the default values in the game.
And on that note, I'm actually looking at the best recipes for recovery/buffs. And I can't help but get mixed messages from one of Matsuri's special recipes. So is this just supposed to be a +80% Crit rate? Why not just say that outright.
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