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7/26/2025, 5:51:22 PM
>>532768367
>>532768426
for anyone wondering.
as someone who did a few mods for limbus.
Each identity and enemy in the game has their own seperate sprite folder.
which means that stuff like death sprites, vfx, and other generic stuff gets duplicated for each new ID and enemy.
there is no system in place for "play X animation when Y happens" that applies to everything.
>>532768426
for anyone wondering.
as someone who did a few mods for limbus.
Each identity and enemy in the game has their own seperate sprite folder.
which means that stuff like death sprites, vfx, and other generic stuff gets duplicated for each new ID and enemy.
there is no system in place for "play X animation when Y happens" that applies to everything.
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