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7/12/2025, 3:01:56 AM
>>2090703
Huh, then I haven't lurked here enough. Then again if they never deliver past the starting stages, then there's still a lack of games lol.
Still I think it's better as a setting rather than the focus of the game. I think building the game around the mercenary company management is a better way to go. If you're bored with mid-game combat with only pikes, muskets and harquebusiers, then you'll still have to handle the problems of managing your company. Pay, casualties, training, equipment etc. There's a lack of games that let you manage a merc company that fits what I like. I like everything being really granular and having small decisions add up.
It's more fun noticing balance changes in the world, like muskets making shot-proof armor too expensive to field since their piercing ability goes up. So you'd discard armor naturally like they did post-1650, etc.
Huh, then I haven't lurked here enough. Then again if they never deliver past the starting stages, then there's still a lack of games lol.
Still I think it's better as a setting rather than the focus of the game. I think building the game around the mercenary company management is a better way to go. If you're bored with mid-game combat with only pikes, muskets and harquebusiers, then you'll still have to handle the problems of managing your company. Pay, casualties, training, equipment etc. There's a lack of games that let you manage a merc company that fits what I like. I like everything being really granular and having small decisions add up.
It's more fun noticing balance changes in the world, like muskets making shot-proof armor too expensive to field since their piercing ability goes up. So you'd discard armor naturally like they did post-1650, etc.
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