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8/8/2025, 4:38:37 PM
>>96277971
The dynamic is hard to pinpoint, but once you notice it is impossible to ignore.
My players are pretty easily defined
>2 Wallflowers
>1 Wallflower graduating to Normoid
>1 Normoids
>1 MC
>1 Caller (Recently graduated from Sandboxer)
Recently my caller had to leave for a few sessions and the rest of the players really suffered for it
>Without someone to grab hold of everything and make situations happen, the MC had little to react to and fell silent
>The Normoids and MC worked together to try to get things to happen, but were often confused and just attached to whatever idea seemed most obvious at the time.
>The wallflowers did what they always do, but a little more silent as nobody was telling them what to do
I realized that I had failed to make my game a railroad, growing accustomed to having a Caller to manage the group and grab hold of details.
When the Caller rejoined it felt like a breath of fresh air. Everything became engaging again, the players were all having fun and a Wallflower even displayed signs of becoming a Normie. It was amazing.
Remember, your players are a resource that need to be nurtured. Always push them to be more, but focus on the good ones first. The shit ones have a long journey ahead of them and many just don't have the cajones for it. Best of luck GMs!
The dynamic is hard to pinpoint, but once you notice it is impossible to ignore.
My players are pretty easily defined
>2 Wallflowers
>1 Wallflower graduating to Normoid
>1 Normoids
>1 MC
>1 Caller (Recently graduated from Sandboxer)
Recently my caller had to leave for a few sessions and the rest of the players really suffered for it
>Without someone to grab hold of everything and make situations happen, the MC had little to react to and fell silent
>The Normoids and MC worked together to try to get things to happen, but were often confused and just attached to whatever idea seemed most obvious at the time.
>The wallflowers did what they always do, but a little more silent as nobody was telling them what to do
I realized that I had failed to make my game a railroad, growing accustomed to having a Caller to manage the group and grab hold of details.
When the Caller rejoined it felt like a breath of fresh air. Everything became engaging again, the players were all having fun and a Wallflower even displayed signs of becoming a Normie. It was amazing.
Remember, your players are a resource that need to be nurtured. Always push them to be more, but focus on the good ones first. The shit ones have a long journey ahead of them and many just don't have the cajones for it. Best of luck GMs!
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