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Anonymous /vm/1780398#1793802
6/10/2025, 4:10:35 PM
>>1793754
No worries about burning that level-skip, most folks on this server did the same.
Leveling naturally to the 'cap takes about a week or two, but the real meat of the game lies once you're there, so it's understandable why the grand majority of players on Starscape just skipped straight to it. (Every potential recruit we found who tried to level naturally ended up burning-out before they were halfway through, save for me. Bit concerning, since it's not as if it was a grueling grind, or anything).

Fortunately the level-skip scroll received at the start isn't a "use-it-or-lose-it" deal. You can carry it all the way to Level 70, or just burn it whenever you're feeling bored of the natural leveling process and think you have a handle on how a class generally performs.
Skipping to 70 means the main purpose of the MSQ becomes irrelevant, so you /will/ miss-out on the L O R E by doing so... But honestly, this title isn't exactly known for the quality or consistency of its narrative, and this is coming from someone who tries to give MMO storylines a fair shake. Vibes, yes - story, not so much.

As >>1793762 mentioned, there are various types of training arenas found in a certain endgame city you'll become very acquainted with (Highwatch).
Some replicate specific Dungeons with lower stakes, which can be used to practice tanking and reading certain mechanics, while others are more like punching bags to learn your rotation against.
Additionally, most lower-tier Dungeons provide nearly-unlimited and fairly inexpensive Revive Potions, offered immediately upon death. Certainly a crutch, and not one most Anon typically like to use, but undeniably useful when learning which attacks must be dodged rather than blocked.

Lancer's a fun one. Requires a fairly high APM to make the most out of it, and its mobility is terrible, but it's a solid class all-around. A real tank's tank in that respect.

HQ: https://files.catbox.moe/thr4e0.png