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6/13/2025, 12:48:56 PM
>>2066422
I work well for backgrounds, no issue with that.
The problem is that your characters still have the other side "lit", as if you were overdoing rim lighting or something. It look wrong and dirty.
Some of those make sense for parts that are actually saillant and thus should catch some light, but most of it shouldn't.
Pic related, 10sec in mapaint trying to show what I'm talking about.
I work well for backgrounds, no issue with that.
The problem is that your characters still have the other side "lit", as if you were overdoing rim lighting or something. It look wrong and dirty.
Some of those make sense for parts that are actually saillant and thus should catch some light, but most of it shouldn't.
Pic related, 10sec in mapaint trying to show what I'm talking about.
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