Search Results
5/27/2025, 9:56:59 PM
>>1012696
I'm trying to learn more about Jordan Speer's 3D workflow.
I know he uses Cinema4D and Zbrush, and he multiplies the Ambient Occlusion by a color for some of his materials. But there's something else going on in his renders.
Everything feels so flat, almost like it's a piece of airbrushed art. I think it's some post processing noise. There's also bold edge lighting on some elements, which I think might be duplicated geometry. I also don't know how he achieves this sort of plastic soft look. His art style seems so unique to everything else out there.
Is it really all just really clean, thick sculpting? Or are there other tricks I'm missing.
I've spent around 8 years doing retro low poly box modeling in blender so I'm intrigued to branch out into more high poly / sculpted stuff.
I'm trying to learn more about Jordan Speer's 3D workflow.
I know he uses Cinema4D and Zbrush, and he multiplies the Ambient Occlusion by a color for some of his materials. But there's something else going on in his renders.
Everything feels so flat, almost like it's a piece of airbrushed art. I think it's some post processing noise. There's also bold edge lighting on some elements, which I think might be duplicated geometry. I also don't know how he achieves this sort of plastic soft look. His art style seems so unique to everything else out there.
Is it really all just really clean, thick sculpting? Or are there other tricks I'm missing.
I've spent around 8 years doing retro low poly box modeling in blender so I'm intrigued to branch out into more high poly / sculpted stuff.
Page 1