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Anonymous /vr/11833731#11837773
7/1/2025, 2:25:06 PM
Ever play through Unreal's early 1998 campaign? It's neat to see familiar layouts with striking differences in certain areas, some containing vestiges of grander ideas like branching or looping level paths, and generally impressive to consider how much they managed to change in only a few months. I'm at Nagomi passage right now, which was repurposed into a level for RtNP. There's a general theme of levels from retail being connected together into much larger maps at the cost of some detail, and usually having significantly different paths of traversal.

I'm using an old betafier mod so I don't know if this a modder error, a 227j induced bug, or actually intended, but whoever thought that Krall should do 90 damage with their lasers is a lunatic.