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6/14/2025, 9:19:50 PM
>>527412346
I'm getting tired of the way Toby writes. It's an improvement over Undertale, but he still LOVES to allude to things happening without showing them, and it seems to always be things that would improve the story if he made them mandatory viewings.
This isn't like Gastor where he's a completely optional part of the lore meant to bait theory crafters and not meaningful to the plot, deeper parts of major character's backstories, motivations, and their conflict aren't being explained well, as well as the stakes not changing meaningfully as the plot progresses.
For instance, there's an allusion to Tenna having semi-raised Kris during his troubled home life, but it's never expanded on and only shown in scraps in optional areas. What benefit is there to not making this a central theme of chapter 3? We could've had deeper and more gut-wrenching moments had Toby played up the parental aspect between Tenna and Kris, watching him fail to entertain him and keep him distracted, not knowing where he went wrong. We get tastes of this towards the end of chapter 3 but it's non-specific to Kris and played more as part of the abandonment theme (Which I didn't think was terribly great). It would've made him more compelling and less of a copy of Spamton, but Toby also wants to have his cake and eat it too with being cryptic and making you think for him.
It's also only been until the very end of chapter 3 that the plot finally starts happening, and even then it's just teases as to SOMETHING potentially happening until chapter 4 actually started doing things. The game can't wait to pull it's twists, there needs to be more substantial reasons to care about them before the they come and we're already halfway through the game. Otherwise Toby is just being cheap about getting you invested in ways that aren't through the plot.
I'm getting tired of the way Toby writes. It's an improvement over Undertale, but he still LOVES to allude to things happening without showing them, and it seems to always be things that would improve the story if he made them mandatory viewings.
This isn't like Gastor where he's a completely optional part of the lore meant to bait theory crafters and not meaningful to the plot, deeper parts of major character's backstories, motivations, and their conflict aren't being explained well, as well as the stakes not changing meaningfully as the plot progresses.
For instance, there's an allusion to Tenna having semi-raised Kris during his troubled home life, but it's never expanded on and only shown in scraps in optional areas. What benefit is there to not making this a central theme of chapter 3? We could've had deeper and more gut-wrenching moments had Toby played up the parental aspect between Tenna and Kris, watching him fail to entertain him and keep him distracted, not knowing where he went wrong. We get tastes of this towards the end of chapter 3 but it's non-specific to Kris and played more as part of the abandonment theme (Which I didn't think was terribly great). It would've made him more compelling and less of a copy of Spamton, but Toby also wants to have his cake and eat it too with being cryptic and making you think for him.
It's also only been until the very end of chapter 3 that the plot finally starts happening, and even then it's just teases as to SOMETHING potentially happening until chapter 4 actually started doing things. The game can't wait to pull it's twists, there needs to be more substantial reasons to care about them before the they come and we're already halfway through the game. Otherwise Toby is just being cheap about getting you invested in ways that aren't through the plot.
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