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Anonymous /tg/95943212#95947062
6/25/2025, 3:45:36 AM
>>95943212
It depends on what kind of game you and your players want to run. If you just want to murder hobo it up, crazy weapons are great. If you want to work through insanely complicated plots and solve puzzles, make them a bit more mundane.
One weapons design I really like is in Call of Cthulhu. The weapons are secondary to most pre written missions, but they are OP as hell and it takes forever to recover HP.
Kind of the opposite of that is GangBusters. The weapons are a big part of it, the do moderate damage and the core rules basically prevent a PC from being killed while healing fairly quickly.
Good luck OP.