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Anonymous /vst/2028495#2090139
7/10/2025, 5:08:34 PM
>>2089957
>the only thing that Civ4 added to leaders was favorite civics & religion.
Regarding Leaders, Civ4 added potentially multiple leaders to each civilization, which was new and distinct, why I said Civ3 Leaders were essentially "civilization perks" with their generalized traits. Civ4's leader traits and multiple potential leaders for individual Civs made more distinction between Leader triats, which I argue was always a mistake and it was a shitty shallow meta that was increased every game.
>Civ4's combat system is also fantastic
Civ4s combat system was boring and atrocious and yes indirect fire isn't a bad thing considering they were absolutely fucking weak in direct combat and required a guard unit to be effective. Civ4's promotion system was also ass, rock paper scissors is trash for brainlets (why AoE is also overrated shit), and it's worse in Civ4 because the promotion RPS perks don't even matter because with the stack gameplay you never get to use your promotion specializations anyway because the stack picks the best counter by default.
>wah Civ3 bombers are OP
No they weren't considering they were hardcapped at 8 tile max operational range or some stupid bullshit by Firaxis in the second or third patch.
>>2090088
Still doesn't fix the shit attributes or the shit promotions where 80% of them are effectively useless because the game has no tactical considerations within stacks anyway. Throwing a random chance of what units are chosing is as bad as autobest in stack, it doesnt fix the fact there is no tactical decisions or choice by the players within the tile stack engagements.