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7/26/2025, 10:52:15 PM
>>716520493
>Almost immediately we cut the fast headcrab and the fast zombie from Half-Life 2," Casali said. "The shock of having that guy come around the corner and latch onto you before you'd even know what was going on was just too much."
>"Trying to avoid jump scares," Davis pointed out, "Because jump scares are terrible in VR."
>Almost immediately we cut the fast headcrab and the fast zombie from Half-Life 2," Casali said. "The shock of having that guy come around the corner and latch onto you before you'd even know what was going on was just too much."
>"Trying to avoid jump scares," Davis pointed out, "Because jump scares are terrible in VR."
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