Search Results
7/21/2025, 8:34:35 PM
>>2933116
That would be more productive, but it's not something I would like to focus on to be honest. Porting and debugging whole ass emulator to an embedded environment is not really most interesting thing to do. Especially considering that I rather use Rust and would like to learn more about using it for embedded programming and Lua.
However there might be a nice way to do both actually. I might simply use PICO-8 API for making games, making this effectively a hardware to run PICO-8 games. This would be the best of two worlds, I would have an existing database of games, a software emulator and I would get to write some embedded Rust+Lua code. And PICO-8 API is tiny, it's only like 20-40 non-standard Lua functions.
That would be more productive, but it's not something I would like to focus on to be honest. Porting and debugging whole ass emulator to an embedded environment is not really most interesting thing to do. Especially considering that I rather use Rust and would like to learn more about using it for embedded programming and Lua.
However there might be a nice way to do both actually. I might simply use PICO-8 API for making games, making this effectively a hardware to run PICO-8 games. This would be the best of two worlds, I would have an existing database of games, a software emulator and I would get to write some embedded Rust+Lua code. And PICO-8 API is tiny, it's only like 20-40 non-standard Lua functions.
Page 1