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7/12/2025, 8:54:52 AM
>>530911178
I think both are true: Cryo is bad and there was a long streak of weak or mediocre characters between 2.4 and 5.3
If you break down the reactions, cryo is inherently on the weaker side:
Superconduct is a VV sidegrade that historically had an inconsequential EM scaling base hit attached as well. On the surface this is ok. The problem is it's only boosting your on field character since off field physical doesn't exist. This is a good candidate for some new lunar reaction to fix it.
Freeze does zero damage. There's an argument that it trivializes some content by guaranteeing attacks land if it can be permanently maintained, but the game has long since shifted towards damage sponges, shielders/IR, and removing leyline disorders and most enemy elemental application, and passive healing affects that makes interacting with mechanics less necessary. Most bosses are immune to freeze anyway. Escoffier teams are currently good, but not because freeze itself is good.
Melt is complicated to explain why it's bad. To start, it's worse damage than the same melt from the pyro side. It could be argued this would be fine if there were more good off-field pyros like XQ/yelan and kits to make use of more frequent melts thus balancing cryo melt with pyro melt, but the problem is off-field pyro can also support a vape reaction which is a 2x from the hydro side. Swapping in an equivalent cryo will be a direct downgrade over a hydro with the same kit. Objectively it's an inferior substitute.
So in terms of reaction value, the best case for cryo characters is as a melt support for pyro dps. In theory they should shine here, but in practice their subdps or application potential gets nerfed to avoid hard powercreeping the vape teams. This then carries over and makes them suck in the superconduct and freeze teams too.
I think both are true: Cryo is bad and there was a long streak of weak or mediocre characters between 2.4 and 5.3
If you break down the reactions, cryo is inherently on the weaker side:
Superconduct is a VV sidegrade that historically had an inconsequential EM scaling base hit attached as well. On the surface this is ok. The problem is it's only boosting your on field character since off field physical doesn't exist. This is a good candidate for some new lunar reaction to fix it.
Freeze does zero damage. There's an argument that it trivializes some content by guaranteeing attacks land if it can be permanently maintained, but the game has long since shifted towards damage sponges, shielders/IR, and removing leyline disorders and most enemy elemental application, and passive healing affects that makes interacting with mechanics less necessary. Most bosses are immune to freeze anyway. Escoffier teams are currently good, but not because freeze itself is good.
Melt is complicated to explain why it's bad. To start, it's worse damage than the same melt from the pyro side. It could be argued this would be fine if there were more good off-field pyros like XQ/yelan and kits to make use of more frequent melts thus balancing cryo melt with pyro melt, but the problem is off-field pyro can also support a vape reaction which is a 2x from the hydro side. Swapping in an equivalent cryo will be a direct downgrade over a hydro with the same kit. Objectively it's an inferior substitute.
So in terms of reaction value, the best case for cryo characters is as a melt support for pyro dps. In theory they should shine here, but in practice their subdps or application potential gets nerfed to avoid hard powercreeping the vape teams. This then carries over and makes them suck in the superconduct and freeze teams too.
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