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7/2/2025, 5:46:55 PM
>>714280054
I'm not much of a horrorfag at all, but games never seem to get horror quite right
the problem is that it quickly becomes too predictable once you're familiar with the game, its mechanics and the limitations of both you and the monster/s. a good example might be RE games and how you know you're free to relax in the safe rooms, which is very gamey and breaks the suspension of disbelief
in films you never quite know what's going to happen, the monster and its working are a mystery
I guess with games because you're tied to having a win and lose condition at all times and the player is expected to brute force their way to the end, it's natural that it mechanically has to fit into a narrow framework
and what's the worst that can happen even if you do die and get ripped apart? you just load a save like it never even happened, so there's never any true tension. in a film if a guy gets ripped apart he's likely not coming back
I'm not much of a horrorfag at all, but games never seem to get horror quite right
the problem is that it quickly becomes too predictable once you're familiar with the game, its mechanics and the limitations of both you and the monster/s. a good example might be RE games and how you know you're free to relax in the safe rooms, which is very gamey and breaks the suspension of disbelief
in films you never quite know what's going to happen, the monster and its working are a mystery
I guess with games because you're tied to having a win and lose condition at all times and the player is expected to brute force their way to the end, it's natural that it mechanically has to fit into a narrow framework
and what's the worst that can happen even if you do die and get ripped apart? you just load a save like it never even happened, so there's never any true tension. in a film if a guy gets ripped apart he's likely not coming back
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