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7/24/2025, 10:31:06 AM
>>532479992
This is the most advanced 3D thing I've done in raylib. I released the source code too in case you find it helpful. https://github.com/brihernandez/Ergo
>>532480516
Because unlike 2D there's a million ways you can write and optimize a 3D renderer. When you're making your own game you know what shortcuts you can take and what areas to specialize the rendering in. If you really want 3D graphics done easy you're going to have to pick up one of the big 3 engines.
This is the most advanced 3D thing I've done in raylib. I released the source code too in case you find it helpful. https://github.com/brihernandez/Ergo
>>532480516
Because unlike 2D there's a million ways you can write and optimize a 3D renderer. When you're making your own game you know what shortcuts you can take and what areas to specialize the rendering in. If you really want 3D graphics done easy you're going to have to pick up one of the big 3 engines.
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